

Set the switch to the hot key and use at the time you need. Switches are bought at a vending machine. To get a ready-made modified version of the weapon, use the help command "4 WEAP. The box will move to you.Īfter taking everything you need, click on the box in the console menu and write disable.


There will be 2 options, "Box with armor" and "Box" after use the placeatme command and the code of the box you need. In order not to paint each weapon individually, use the console help command "Box" 4. Upgrade your existing weapons to modified versions for pre-war money. Build a vending machine in your settlement and buy weapon modifications, armor and accessories. Be careful, opponents with this weapon are very dangerous. All weapons have been added to tier lists and can be found on the expanses of the Commonwealth among opponents. Improving weapons only with sticks and stones will not work, almost all modifications require elements obtained by parsing weapons from the mod.

Also, the mod does not add a large amount of armor / clothing (tactical armor, backpacks, gas masks, jetpacks, etc.). All weapons have support for switching bipods, under-barrel grenade launchers, changing the rate of fire, sights options (multiplicity and HB), muffler equipment without using a workbench - this means that at any time in the battle you can switch the scope increases or use the grenade launcher, etc. All weapons have huge modification options (receivers, sights, muzzle tips, etc.). A total of 26 pieces (If I was not mistaken in the calculation). From the Kalashnikov assault rifle to the 88mm KwK36 Tank Gun. The mod adds a huge collection of modern small arms. I am also open to suggestions on improving the translation of certain modules (if you are an expert on weapons) weapons - just write directly to me directly. I had to google a lot to understand what was going on, so I have a big request for you, do not write about errors / typos in the comments, write me a personal message right away (preferably with a screenshot - it will be easier to identify which line the error is). Firstly, I want to say that the translation was long and difficult, the mod is huge, about 5000+ lines in esp, errors / typos are hard to avoid, which means, most likely, this is not the last version of the translation.
